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Flight Simulator 2004 9.1 No Cd Crack: The Best Way to Experience FS2004



Adam McEnroe is a flight sim enthusiast who has been simming since the days of FS95. Adam writes all of the download section editorials after testing each of the files. Adam has extensive knowledge using various flight simulator packages and thoroughly tests the files before writing about them. Adam also like to fly real-world aircraft in his spare time and is training for his PPL.


Hello... new to the flight sim community... I have Flight Sim 2004, unknown if it 9 or 9.1 edition and have a Windows 10 PC...should I install the download before attempting to install the 4 disks in my PC ?...any help offered would be great... Thanks, Gary.




Flight Simulator 2004 9.1 No Cd Crack



No-CD patch or 'crack' for FS2004. When applied, there is no need to insert your CD4 when attempting to play the software. Simply replace the FS2004.exe file in the root folder with this one and play away!


Hi, No, somehow, it doesn't work. But the video was for the launch of the fs9 itself, right? But I am still struggling with the installation of the patch. Somewhere, I read that both patch version (the no-CD patch and the other one ( -simulator-2004-update-v91/) are valid and you have to figure out which one is applicable for your system. But do you know how to do that?The second problem is that I have no repair function on the CD set... There is no option to choose.Do you think it could be worth it buying another set of installer CDs and try?By the way, I also tried the installation on another PC that originally ran under WIN7 and was upgraded to WIN10. But I have the same issues like with my desktop.Thanks again!


Microsoft tell us that FS2004 default aircraft dynamics have been painstakingly developed by professionals and tested by pilots. Accordingly, you would think that no tinkering with the aircraft.cfg coefficients could significantly improve the careful Microsoft flight models. Think again. There are a few thoroughly-revised flight dynamics for FS2004 that beat the default ones hands down in realism. A very thorough one is a redesign of the C172SP in order to use it as a pilots-to-be training tool. It was commissioned by a fully-fledged professional pilot school, Melbourne-based Aerospace Industry Training Centre, and produced by RealAir Simulations (from now on RA). It is an enhancement: you install is by making a copy of the default C172 folder, renaming it as you wish, then copying into it a large set of modified files. The main enhancements as described by RealAir are: - Slide Slipping fully implemented (Crossed aileron and rudder controls) - Stall behaviour enhanced - further improved in V2.2 - Spin entry and established spin motion enabled - Accurate climb and cruise performance - Ultra high fidelity flight modelling with fine control in pitch, roll, yaw and trim - Improved suspension movement and springs - Enhanced ground handling - Atmospheric wind and suspension sounds - Departure stalls and spins, and a spin out of a slow tight turn I installed it and performed a full file-against-file comparative analysis of RA's vs the default C172SP. My conclusions: PANEL: The RA panel is identical to the default one except for insignificant differences. SOUND: 4 out of the 39 files have been substituted using improved RealAir sounds. In the process however the Door sounds and a few other original details have been omitted (possibly a leftover from the FS2002 version). AIRCRAFT.CFG: there is only 1 aircraft with no variants. This is the core of RA contribution, with MANY modified aerodynamic parameters. I carried on flying tests on the C172SP, swapping default and RA several times: - SLIDE SLIPS: the default behaviour is indeed a sad thing: you can balance full rudders with ailerons and the aircraft will fly almost as if both were centred! The RA C172 really slips instead! - SPINS: in the default Cessna, stick back and full rudder will produce a strange stall, but there is no way to produce a downward spin. The RA model instead produces the spin very naturally, and recovery is as expected. - LANDING: behaviour and noise are much improved; you can really FEEL the light-metal parts of the aircraft frame screeching as it touches down!


Autosave is a utility that can be downloaded from many places, e.g. flightsim.com mine is Autosave.zip and contains Autosave.txt and Autosave.dll. The txt file of the latest version reads: "AutoSave: Automatic flight saving for FS98, FS2000, FS2002 & FS2004 ==================================================================== Version 1.50, 24th November 2003 V. 1.491 (identical except for a technicality) is also available from www.avsim.com. Have been using it in both FS98 and FS2004 for ages with no effect in frame rates and no problems except the ones stated below. I find that the Pros certainly overcome the Cons.


PROS-1: If your FS2004 or your PC crashed or you wish to repeate a bad landing, you don't have to remember to save a flight every few minutes. PROS-2: Unlike a manual flight save, Autosave goes unnoticed with NO stutter even in full 3D window. CONS-1: If you crash and the autosave was performed just a couple of seconds before, you will find yourself in a loop: crash, flight restart, crash ... eventually FS2004 might crash as well. Solution: as soon as the flight restarts, press P to pause, then EITHER select another flight OR avoid the crash by slewing. CONS-2: If you crash and the autosave kicks in during the recovery, the autosaved flight is recorded in error. You realise that rather than restarting after the crash, FS2004 hangs. You have to abort it with Ctrl-Alt-Del where the Task Manager will show that it is "Not Responding". When restarting, do NOT use the defective Autosaved flight or FS2004 will hang again! This is an annoyance only: nothing gets damaged or altered in your FS2004 installations. TIP: Due to the CONS-2 above, I found the most practical time between savings to be 5 minutes. The following is my AutoSave.cfg file: [User] Interval=60 Files=0 AlsoSave=AutoSaved AlsoInterval=300 SaveOnGround=Yes [Files] Next=1


As is well known, FS2004 will use a significant amount of GPU power, and 100% of any CPU (in a multi-core CPU it will use only the first processor, but it will be at 100% at all times). This waste of components and electricity does not stop if you leave the flight to go to the initial menus, or if you pause the simulation. The good news is, there is a way to completely stop all processing without shutting down FS2004!:


FS2004 is not the most stable program around, and random crashes (say once for every hour of flight) are inevitable. Saving a flight every few minutes or so, there is no consequence. Crashes become serious when you cannot even start the program. We have identified the following issues and solutions: note that they always originate in the contents of the fs9.cfg file.


2. FS2004 crashes whenever you try to "Create a flight" in the main menu. However, if you try other menu items, or start directly by double-clicking a .FLT file, FS2004 operates normally.


TIP1: A frequent cause is that for some reason the default flight (or the flight you are trying to start in 3. above) is using an aircraft that has been renamed or uninstalled. Check your fs9.cfg file: open it with Notepad, go to the line that begins with SITUATION=, read there the default flight name. Once you know the flight .FLT file FS2004 is trying to start with, find the file in the \Flights folder (or subfolders), open it with Notepad, go to the line that begins with Aircraft= and check that the aircraft name is reflected in one of the installed aircraft (its aircraft.cfg should have a line beginning with title= followed by that identical aicraft name. If it is not, edit the flight .FLT file as needed.


TIP2: (I once set as default a flight that had a name with spaces on it. The line in fs9.cfg was stored without the necessary quotes around the name with spaces and, inevitably, FS2004 crashes when trying to start it. Adding quotes resolved the issue, but after closing FS2004 the quotes were gone, causing crashes from then on! Solution, do not set as default flights with spaces in the name. I have also found that some flights cause a crash if used as default, for no apparent reason. Definitive solution: do NOT change the default flight. Use as default the original FLTSIM. If you wish to jump-start FS2004 in a particular flight, simply double-click the .FLT file.


TIP3: After selecting alternatives in the main menu, or even during flights, fs9.cfg acquires some values which, though not looking abnormal, cause FS2004 to stop functioning. Have always at hand a copy of the "last good fs9.cfg" and restore fs9.cfg using it. (Yes, you may try to compare and one by one change parameters, but this is often less than successful).


Feathering is a feature of aircraft with variable propeller pitch, whereby they not only have a lever to control it but also to put the propeller in a neutral angle. In case of engine failure, the pilot "feathers" the propeller: this sets it to a position yielding the minimal drag. Indeed a feathered propeller after a short while stops rotating in FS2004. However, feathering is only partially implemented in FS2004: 1. Propeller rotation eventually stops as expected. 2. Drag-reduction effect is hardly modelled: so in FS2004 by feathering a propeller you only get the visual effect in gauges and also in SPOT view (in aircraft with visible popeller advance when the engine is not running), but only a minimal aerodynamic one. 3. Once feathered in flight (manually or auto) with a dead engine, a propeller remains stopped, even if one unfeathers it and dives at full speed! The only way to enable the propeller again after unfeathering it is to restart the engine: at this point the aircraft fully recovers. In spite of the above shortcomings, you will be willing to use the feature to feel-and-see the propeller feathered. So you need to have a quick way to do it in case of engine failure. The best way in FS2004 should be to assign a key to the unassigned command "Propeller feather". Unfortunately that command does not always work! Some FS2004 aircraft allow feathering by dragging down the Propeller lever with the mouse. 2ff7e9595c


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